Rebuilt in Godot


After having developed the initial first stage prototype in Construct, we've rebuilt the game in Godot game engine.

Major changes:

  1. We've decided to free the player from tile based movement since a lot of the gameplay revolves around clever movement and timing.
  2. Getting hurt now moves the player to a safe position.
  3. Gamepad support added.

Files

darkmazegodot.zip Play in browser
May 16, 2020

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